GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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Control All Aquatic life 7 Collective; Ranged . The New World, Part 9: Written by William H.
What does the system do well, if not this type of game? Talk less; say more.
Sometimes, the knights are the monsters The main problem with the world? The 20th century gave birth to a new genre of fiction: The first edition was published in Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Results 1 to 11 of And here she is as I converted her. Originally Posted by Flyndaran Is there some reason why no one has mentioned summonable allies limited by what’s nearby?
Mind Control, by default, can only control one subject at a time, and it has no area effect. Originally Posted by TheEmerged. I would recommend GURPS over any other system I’ve played but can’t remember the name to right now and that’s about systems offhand. When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right.
Views Read Edit View supfrs. I would think it will work for what you wanted. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. Disads and Quirks 90 points in both versions.
GURPS 4e Supers Game: Does it work well?
The first edition had groupings of character powers that were not used in the second edition. Not sure what you’re talking about here? All times are GMT Focused on drama and characterization, it provides: None of them seemed to be exactly what I was looking for.
All times are GMT Originally Posted by Kelly Pedersen Not sure what you’re talking about here? The supplement offers additional rules and options for characters with superpowers.
So a really strong buff superhero that can take a shot from a cannon is going to need a lot of DR, which is a lot of points. I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here.
Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. Pages using deprecated image syntax. Orient – Japan .
GURPS Supers (Tabletop Game) – TV Tropes
I did some shopping around on a good system for a supers game. Find More Posts by David Johnston. If GURPS is not ideal, what would be a better system suprs would be relatively easy to pick up and play for a supers game?
I often start out my superhero campaigns on this level. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.
The time now is There were no survivors. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. Find More Posts by Superrs Pedersen.
Originally Posted by scarmiglionne4. However if you allow a lot of points into powers and stats the characters will look sulers superhuman. The time now is Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman. Both are very versatile and aupers on the GM. Power Groups were retained as an optional system. Does it work well?
Gurps Supers 4e IST members.