I’ve read through the footsies handbook on quite a few times now and it’s definitely improved my game as well as helping. Posts about Footsies Handbook written by muttonhead. Street Fighter Footsies Handbook — Introduction/Foreword The ebook you’re reading now is the result of a lot of effort by Maj of to compile.
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Street Fighter Footsies Handbook, Supplement B After reading over ten chapters on footsies, by now you should have a fairly good idea of what the playing field looks like, where you stand on it, and where to go from here.
Street Fighter Footsies Handbook
After all, it requires an irreversible committment to be based on a predictive whim. Thus he stays as far away as possible, waiting for the one mistake he can capitalize on.
Do it to wait them out. Some are even considered truly airborne, temporarily rendering them immune to throw attempts. MK xx Fire Hadoken. If you can’t read your opponent’s intentions for whatever reason, or if you simply lose track of your opponent’s train of thought, do not under any circumstances fall back to your default gameplan.
This bait works well in tense matches, after extended periods of cautious zoning, or with charge characters who rarely walk forward. To see it in action, check out Mike Watson’s HF Guile demolishing some poor bastard — two consecutive full rounds of toying with his opponent’s natural reactions. Each installment covers three or four specific tactics which you can integrate into your gameplan to achieve practical results.
Street Fighter Footsies Handbook, Chapter 9 — Jumping is absolutely a facet of footsies, but the ground game has to come first. Projectiles can be utilized as pokes just as easily as normals can.
Don’t let it startle you. Most everyone’s natural reaction to having their attack interrupted is to block, which makes it easy to walk up and throw them in their moment of hesitation.
Momentarily step into your opponent’s poke range and quickly back out instead of attacking.
When people start edging back and forth at mid-range, that’s a sign they’re fishing for something to nail with a foitsies. Two direct universal methods of dealing with projectiles are jumping over footsjes and stuffing them during startup. In fact, some of the best footsies players are terrible at explaining the elements they themselves have invented. Or you can hold your ground and counter their every attempt to exit the corner, waging a battle of attrition which heavily favors whomever the corner benefits.
All things being equal, walking in there is putting yourself at risk. What do you do? Running away works too, especially from easily frustrated opponents.
Guile has an advantage when your opponent is a few steps away as long as Guile’s still within c. Some fireballs even knock down, which makes them viable as midscreen counterpokes. Backing your opponent against a handbookk negates their ability to walk backward, giving you sole control over when you’re in and out of attack range.
November 6th, at However, the interval between these extremes is actually reversed.
Developing solid fundamentals requires practice, effort, and time. December 17th, at They vary based on character matchups, accounting for the properties and objectives of rival supers.
Always be on the lookout for changes in your opponent’s behavior, especially when they gain access to super meter.
Good opponents will rarely go for risky meaty attacks, so a wakeup jab will allow you to reset the pressure focus backdash hanebook jump-ins and vortexes occasionally will add another layer of guessing for the opponent and will nullify option-selects. Whiff Punishing beats Sticking Out Moves.
sonic hurricane dot com » Street Fighter Footsies Handbook, Chapter 1
Your goal should be to get as close to a fully tactical gameplan as possible, because that’ll actually make your shenanigans considerably more effective as well.
You’re essentially gambling with the momentum of the fooysies every time you try it. Don’t crouch and don’t block!
Or push buttons for no deliberate reason. Obviously this tactic should be used sparingly handbokk it would make an awful primary strategy. If you don’t know how to bait your opponent into wasting meter, you may as well subtract the entire thing from your lifebar and try to win with whatever you’ve got left — not a bright idea.
LP because the c. How do you footsjes there after blocking a jump attack? When i first found the tournament scene back in CvS days, i remember it took me a very long time to understand what players like Valle and Choi were doing on the ground to control the match. Help with footsies and how to become better at jandbook. You can tick with light attacks to push them into position, then fake a throw and go for the crossup as their counterthrow misses.